![]() ![]() ![]() Not to mention that, in an earlier sale on GoG, I also got a complimentary bonus copy of “System Shock 2” – so I was eager to take a look at the original game first.Īlthough “System Shock: Enhanced Edition” is probably also available on other platforms too, the GoG version of this game comes with a few extras ( like a downloadable soundtrack, downloadable manuals, a copy of the original 1994 version of the game etc…).Īnyway, let’s take a look at “System Shock: Enhanced Edition”: The idea of a retro cyberpunk game from the early-mid 1990s intrigued me enough that I picked up a DRM-free copy for about two quid during a sale on GoG last year. That said, I have a lot to say about what I have seen of “System Shock: Enhanced Edition”. It’s more than a “first impressions” article and less than a full review ( hence the “mini review” title that I only usually use for collections of fan-made “Doom II” levels etc.). So, I thought that I’d point out that this mini review only covers my impressions of perhaps the first 20-40% of the game at most. It’s really just the definitive version of a classic game, and it deftly demonstrates why Nightdive is the master of preservation.Although this is slightly more than just a “first impressions” review of “System Shock: Enhanced Edition”, I should probably start by saying that, although I have played a moderate amount of this game, I haven’t finished it at the time of writing.ĭue to the game’s sheer length and complexity, there probably wouldn’t be any reviews here for months if I finished it before writing. You do have to go in with the understanding that its old bones are still there, but if you bounced off the convoluted interface of the original, you’ll have a better chance of acclimating here. Their reverence for the source material pays off, as while the System Shock remake is better tailored to modern tastes, it still has everything that made it special in its 1994 release. Nightdive has proven once again that they fully understand what made the classics so indispensable. System Shock is the perfect nexus between design and narrative choices. It creates a flow and atmosphere that are difficult to achieve. Or rather, she’s constantly a physical threat as you are in her very being. ![]() SHODAN is simply an omnipresent antagonist rather than a physical threat. ![]() System Shock is an experience that doesn’t lean on artificial set-piece moments to try and control its pacing. ![]()
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