Players must use everything in their power to survive until the morning's first light." Most frightening are the predators which only appear after sundown. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. "During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. But at night, even that's hardly a guarantee that some stinking bacteria sack won't take a bite out of your clavicle. Most of the time, however, scampering away is your best bet, seeing as zombies aren't so great at the whole runny, jumpy, do-anything-other-than-stumble-and-groan-y thing. Don't worry, though: you can still make an electrified machete. The main differences? Fleet-footed, Mirror's-Edge-esque parkour and a Minecraft-like survival element. It comes from Techland and takes place in a balmy, bloody tropical setting, but it's not part of the Dead Island series. That brings us to the current undead re-deadifier du seconde: Dying Light. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. In the schools, under your refrigerator, buried deep within the collective cultural conscience.
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